The stairs groaned under my weight as I ascended into the attic. It was a stiflingly hot day. I had hoped to find storage for the Christmas decorations, not a museum of the truly awful. I ran a hand through my hair.

A pile of old, dusty picture frames greeted me. I picked one up, peering through the glass. A black and white photo of a grinning dog, clearly deceased. Lovely. *Just what I needed*.

My shoulders slumped as I surveyed the clutter. Clearly, the previous residents, the Smiths, had zero regard for the future inhabitants of this house. The idea of meticulously sorting through this mess felt like an insurmountable task.

"Unbelievable," I finally said aloud, my voice flat. I started kicking boxes with my feet. This mess wasn’t just a nuisance; it was an affront.

Emotion: disdainful

Cluster: Anger / Hostility
PC1 (Valence): -0.31 Negative
PC2 (Disposition): 1.79

Role in Research

This story is one of 1,000 stories generated for the emotion disdainful. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 disdainful stories, after denoising with neutral dialogue baselines, produces the disdainful emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the disdainful vector is projected through the unembedding matrix.

Promoted:
C0.419
l0.404
S0.387
T0.282
I0.257
Suppressed:
own-0.335
unexpectedly-0.285
Suddenly-0.246
previously-0.245
until-0.242