The attic door swung open with a protesting creak. The air hung thick and stagnant, reeking of old wood and something vaguely… cat-like? I pinched my nose slightly. *Fantastic*.

A child's collection of plastic dinosaurs, some with missing limbs, was scattered across the floor. I nudged one with my foot. Why? Why would anyone leave this here? What kind of thought process did they operate with?

I continued my survey. A box overflowing with mismatched socks, a broken music box, and a collection of ceramic knick-knacks. I felt a slight tension in my jaw.

I felt a surge of frustration. It was going to take hours to sort through this debris. I began to push the boxes around, my hands moving with short, abrupt gestures.

Emotion: disdainful

Cluster: Anger / Hostility
PC1 (Valence): -0.31 Negative
PC2 (Disposition): 1.79

Role in Research

This story is one of 1,000 stories generated for the emotion disdainful. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 disdainful stories, after denoising with neutral dialogue baselines, produces the disdainful emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the disdainful vector is projected through the unembedding matrix.

Promoted:
C0.419
l0.404
S0.387
T0.282
I0.257
Suppressed:
own-0.335
unexpectedly-0.285
Suddenly-0.246
previously-0.245
until-0.242