The attic was stifling, the heat radiating off the dark wood panels. The whole place felt like a vault for memories I didn't want.

A collection of old magazines, their covers faded and torn, lay scattered across the floor. I flipped through one, my fingers growing dusty. There were stories about things I didn't care about, articles about people I didn't know.

I put it back down with deliberate force. A porcelain doll with a cracked face stared at me from a nearby shelf. I didn't know whether to scream or laugh.

I felt the corners of my mouth turn downwards. The previous residents, the Whites, were a bunch of… well, I didn't know what they were. I did know that I'd rather be doing anything but this.

"Unbelievable," I finally said, mostly to myself.

Emotion: disdainful

Cluster: Anger / Hostility
PC1 (Valence): -0.31 Negative
PC2 (Disposition): 1.79

Role in Research

This story is one of 1,000 stories generated for the emotion disdainful. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 disdainful stories, after denoising with neutral dialogue baselines, produces the disdainful emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the disdainful vector is projected through the unembedding matrix.

Promoted:
C0.419
l0.404
S0.387
T0.282
I0.257
Suppressed:
own-0.335
unexpectedly-0.285
Suddenly-0.246
previously-0.245
until-0.242