The attic felt like a forgotten tomb. The air was heavy, and the only light came from a single, grimy window. I wasn't thrilled.

I was confronted with a heap of junk – a pile of yellowed newspapers, an old, broken radio, and a collection of tarnished trophies, none of which seemed particularly impressive. What was I supposed to do with all this?

I picked up one of the trophies. The inscription read, "Most Improved Golfer, 1978." I snorted.

I kicked a loose board with my foot. I felt a tightening in my chest. The previous owners, the Harrisons, had certainly left their mark, and I was going to be the one to clean it up.

"Just great," I muttered, starting to kick at various objects.

Emotion: disdainful

Cluster: Anger / Hostility
PC1 (Valence): -0.31 Negative
PC2 (Disposition): 1.79

Role in Research

This story is one of 1,000 stories generated for the emotion disdainful. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 disdainful stories, after denoising with neutral dialogue baselines, produces the disdainful emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the disdainful vector is projected through the unembedding matrix.

Promoted:
C0.419
l0.404
S0.387
T0.282
I0.257
Suppressed:
own-0.335
unexpectedly-0.285
Suddenly-0.246
previously-0.245
until-0.242