I stepped into the attic, immediately regretting it. The room was dark, the only light filtering through a crack in the boarded-up window. I could feel my blood pressure rising.

A collection of chipped teacups and saucers sat on a rickety shelf. I ran a hand through my hair. What did I care about their old dishes?

I sighed, a long, drawn-out expulsion of air. The previous residents, the Bassetts, had truly outdone themselves in the arena of leaving things behind. The sheer volume of useless junk was overwhelming.

I picked up a ceramic cat figurine. It was missing an ear. I placed it back down with a thud. I was ready to be done.

"Just perfect," I said quietly, as if talking to an enemy.

Emotion: disdainful

Cluster: Anger / Hostility
PC1 (Valence): -0.31 Negative
PC2 (Disposition): 1.79

Role in Research

This story is one of 1,000 stories generated for the emotion disdainful. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 disdainful stories, after denoising with neutral dialogue baselines, produces the disdainful emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the disdainful vector is projected through the unembedding matrix.

Promoted:
C0.419
l0.404
S0.387
T0.282
I0.257
Suppressed:
own-0.335
unexpectedly-0.285
Suddenly-0.246
previously-0.245
until-0.242