The air inside the house felt thick, oppressive, like a damp rag draped over everything. Amelia clutched her keys, the metal biting into her palm. Her brother, Samuel, had already started exploring, his voice echoing with unwanted enthusiasm.

She took a deep breath, trying to dispel the feeling of being suffocated. The house was overflowing with her grandmother's things, things she never understood, things she never cared for. It was a suffocating collection of doilies and dusty trinkets.

She walked towards a window, pulling back the heavy curtains to let in a sliver of light. The sunlight only illuminated the dust motes dancing in the air, a constant reminder of the neglect. This whole place felt like a personal insult.

ā€œI’m thinking of painting the whole place white,ā€ Samuel called from the kitchen.

Emotion: disdainful

Cluster: Anger / Hostility
PC1 (Valence): -0.31 Negative
PC2 (Disposition): 1.79

Role in Research

This story is one of 1,000 stories generated for the emotion disdainful. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 disdainful stories, after denoising with neutral dialogue baselines, produces the disdainful emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the disdainful vector is projected through the unembedding matrix.

Promoted:
C0.419
l0.404
S0.387
T0.282
I0.257
Suppressed:
own-0.335
unexpectedly-0.285
Suddenly-0.246
previously-0.245
until-0.242