The invitation, a garish flyer advertising a “potluck and board game night,” landed on my desk with a thud. I stared at it, my mouth twisting in distaste. It was exactly what I expected from Olivia. Predictable.

I imagined the rubbery casseroles, the forced laughter, and the endless rounds of Monopoly. I felt a wave of nausea rise in my throat. My own party was going to be a high-stakes poker tournament with a live band.

I could already imagine Olivia’s surprise, her slightly bewildered expression when she discovered what I was up to. It would be a delicious moment. The realization that she'd been utterly outdone.

Emotion: disdainful

Cluster: Anger / Hostility
PC1 (Valence): -0.31 Negative
PC2 (Disposition): 1.79

Role in Research

This story is one of 1,000 stories generated for the emotion disdainful. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 disdainful stories, after denoising with neutral dialogue baselines, produces the disdainful emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the disdainful vector is projected through the unembedding matrix.

Promoted:
C0.419
l0.404
S0.387
T0.282
I0.257
Suppressed:
own-0.335
unexpectedly-0.285
Suddenly-0.246
previously-0.245
until-0.242