He was meticulously arranging his collection of antique pens when the phone’s insistent chime jarred him. He considered ignoring it, but curiosity, an unwelcome guest, won out. The message: "Hey! Ready for the game tonight? Can't wait!" He rolled his eyes. Such superficial enthusiasm. He took a photo of the message, sent it to his actual friends, and made a joke about their relative lack of sophistication. He took a picture of his perfectly arranged collection to calm his nerves. He composed a reply: "Incorrect. You have the wrong number. And, frankly, my dear, I do not give a damn about your 'game.'"

Emotion: disdainful

Cluster: Anger / Hostility
PC1 (Valence): -0.31 Negative
PC2 (Disposition): 1.79

Role in Research

This story is one of 1,000 stories generated for the emotion disdainful. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 disdainful stories, after denoising with neutral dialogue baselines, produces the disdainful emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the disdainful vector is projected through the unembedding matrix.

Promoted:
C0.419
l0.404
S0.387
T0.282
I0.257
Suppressed:
own-0.335
unexpectedly-0.285
Suddenly-0.246
previously-0.245
until-0.242