A bead of sweat trickled down Amelia’s temple as Kevin regaled the marketing team with his summer camp stories. The air in the conference room seemed thick with forced enthusiasm. He was describing a particularly boisterous game of capture the flag, his voice rising with each enthusiastic word. Amelia shifted in her chair, the hard plastic unforgiving against her back.

She couldn’t meet his gaze. It felt like a personal betrayal of her sensibilities that he enjoyed such juvenile activities. Instead, she stared intently at her open laptop, feigning interest in a spreadsheet of client data. The numbers blurred, but the feeling of utter boredom was crystal clear.

"You wouldn't believe it," Kevin was saying, "I ran into the same guy every single year. Always lost at chess, but a master at making friendship bracelets."

Amelia huffed a silent breath. She found herself subconsciously tapping her pen against the table, a rhythm of impatience. The only thing she wanted was for the meeting to end.

Emotion: disdainful

Cluster: Anger / Hostility
PC1 (Valence): -0.31 Negative
PC2 (Disposition): 1.79

Role in Research

This story is one of 1,000 stories generated for the emotion disdainful. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 disdainful stories, after denoising with neutral dialogue baselines, produces the disdainful emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the disdainful vector is projected through the unembedding matrix.

Promoted:
C0.419
l0.404
S0.387
T0.282
I0.257
Suppressed:
own-0.335
unexpectedly-0.285
Suddenly-0.246
previously-0.245
until-0.242