The office holiday party was in full swing, and everyone was laughing loudly. The DJ was blasting some terrible pop music, and Chloe was trying to politely excuse herself from the conversation with David. He had just mentioned Camp Crystal Lake, and Chloe's face was hardening.

"Oh yeah, I remember the lake!" David exclaimed, "Such a good summer!"

Chloe’s hand tightened around the stem of her wine glass. She made a vague gesture towards the overflowing buffet table. "That sounds... fun," she said, her voice thin, as she considered the possibility of sneaking out the back door. She had always found these kinds of forced interactions unbearable.

The thought of sharing a past with this man, of relating to his tales of sunshine and games, was profoundly unappealing. She couldn't stomach another moment. She subtly began to edge away from him, scanning the crowd for a plausible escape route.

Emotion: disdainful

Cluster: Anger / Hostility
PC1 (Valence): -0.31 Negative
PC2 (Disposition): 1.79

Role in Research

This story is one of 1,000 stories generated for the emotion disdainful. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 disdainful stories, after denoising with neutral dialogue baselines, produces the disdainful emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the disdainful vector is projected through the unembedding matrix.

Promoted:
C0.419
l0.404
S0.387
T0.282
I0.257
Suppressed:
own-0.335
unexpectedly-0.285
Suddenly-0.246
previously-0.245
until-0.242