The realtor's voice, thick with practiced sincerity, grated on her ears. "Think of the charm, the ambiance!" Amy had spent weeks scouring listings, enduring open houses filled with overpriced, cookie-cutter boxes. Finally, this. A sprawling Victorian, all turrets and gables. Now, this house was a crime scene.

She tapped a fingernail against the ornate fireplace mantel. A ghost of a smile touched her lips, a cold, brittle thing. "Ambiance" indeed. She imagined the previous owner, a twitchy old man, now, she supposed, a ghost himself.

The sheer audacity of it all was… incredible. To have knowingly sold her this place, without a word. She spun on her heel, the long skirt of her dress swirling around her. That realtor, too, would be getting a call. A very unpleasant call.

Emotion: disdainful

Cluster: Anger / Hostility
PC1 (Valence): -0.31 Negative
PC2 (Disposition): 1.79

Role in Research

This story is one of 1,000 stories generated for the emotion disdainful. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 disdainful stories, after denoising with neutral dialogue baselines, produces the disdainful emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the disdainful vector is projected through the unembedding matrix.

Promoted:
C0.419
l0.404
S0.387
T0.282
I0.257
Suppressed:
own-0.335
unexpectedly-0.285
Suddenly-0.246
previously-0.245
until-0.242