The investigator, a young man who reeked of stale coffee and bureaucratic tedium, droned on about evidence markers and blood spatter patterns. John leaned back in his chair, the cheap plastic creaking under his weight. He’d poured his life savings into this house. A fresh start. And now this.

He focused on the dust motes dancing in the sunlight streaming through the window, anything to avoid looking at the diagram of the alleged murder.

This old thing was now just… tainted. He felt a surge of pure, unadulterated annoyance. He wanted to scream, to lash out, to break something. But he simply took a deep breath, and dismissed the investigator. He knew he’d be scrubbing this place clean, inside and out. Again.

Emotion: disdainful

Cluster: Anger / Hostility
PC1 (Valence): -0.31 Negative
PC2 (Disposition): 1.79

Role in Research

This story is one of 1,000 stories generated for the emotion disdainful. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 disdainful stories, after denoising with neutral dialogue baselines, produces the disdainful emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the disdainful vector is projected through the unembedding matrix.

Promoted:
C0.419
l0.404
S0.387
T0.282
I0.257
Suppressed:
own-0.335
unexpectedly-0.285
Suddenly-0.246
previously-0.245
until-0.242