The heat was oppressive, mirroring the rising temperature inside him as he watched the man approach. That smug expression, that air of entitlement… it set his teeth on edge.

He grabbed the nearest can of beer, crushing the aluminum as he listened, the sound a small act of defiance. The man's words, a jumbled mess of concern and suggestion, faded into the background as he focused on his own simmering emotions.

The tree. A hazard, apparently. A nuisance. As if *his* problems were of any consequence. He shifted his weight, his eyes darting around the yard, a calculated act of boredom.

He finally spoke, his voice dry and devoid of any enthusiasm. “I’ll need to check the local ordinances, of course. This isn’t a quick decision.” He cracked the can open, the hiss a sharp rejection.

Emotion: disdainful

Cluster: Anger / Hostility
PC1 (Valence): -0.31 Negative
PC2 (Disposition): 1.79

Role in Research

This story is one of 1,000 stories generated for the emotion disdainful. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 disdainful stories, after denoising with neutral dialogue baselines, produces the disdainful emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the disdainful vector is projected through the unembedding matrix.

Promoted:
C0.419
l0.404
S0.387
T0.282
I0.257
Suppressed:
own-0.335
unexpectedly-0.285
Suddenly-0.246
previously-0.245
until-0.242