The sun beat down relentlessly as Edward, with an almost grudging air, dusted off the dirt from the box he’d unearthed. Finding this particular object had been a mistake. The thought of taking a second to think about the past caused his stomach to turn slightly.

He pried open the lid, revealing a collection of trinkets and mementos. A baseball card, a half-eaten lollipop, a faded photograph of a smiling boy in a ridiculously oversized baseball cap. He recoiled.

He poked at the items with a long, disapproving finger. The boy in the photo, was that him? He looked… pathetic. The smile felt forced, the joy unreal. He quickly turned his attention to anything else.

He closed the lid, the motion abrupt and decisive. Edward was done with this. Done with this box. Done with all of it. He needed a drink.

Emotion: disdainful

Cluster: Anger / Hostility
PC1 (Valence): -0.31 Negative
PC2 (Disposition): 1.79

Role in Research

This story is one of 1,000 stories generated for the emotion disdainful. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 disdainful stories, after denoising with neutral dialogue baselines, produces the disdainful emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the disdainful vector is projected through the unembedding matrix.

Promoted:
C0.419
l0.404
S0.387
T0.282
I0.257
Suppressed:
own-0.335
unexpectedly-0.285
Suddenly-0.246
previously-0.245
until-0.242