The first thing I registered was the smell. A musty, almost rotting odor that made my nose wrinkle involuntarily. Then I saw it. Reginald. My childhood teddy, looking utterly deflated and… wrong. The arms were limp, the fur matted, and one leg was practically detached, hanging by a thread. It looked like it had been through some sort of traumatic experience.

My stomach did a flip. I wanted to turn away, to walk away and never look back. The thought of touching it made my skin crawl. The vendor, a woman with a cloud of gray hair, gestured towards it with a knowing smile.

“Memories, huh?” she said. I choked out a weak, “No, thank you,” and practically bolted.

Emotion: disgusted

Cluster: Anger / Hostility
PC1 (Valence): -2.35 Negative
PC2 (Disposition): 0.65

Role in Research

This story is one of 1,000 stories generated for the emotion disgusted. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 disgusted stories, after denoising with neutral dialogue baselines, produces the disgusted emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the disgusted vector is projected through the unembedding matrix.

Promoted:
C0.476
S0.350
🤮0.326
vom0.310
vom0.300
Suppressed:
de-0.521
own-0.356
la-0.301
Благо-0.278
unwavering-0.270