The flea market buzzed with a chaotic energy, but all the sounds seemed to fade as David saw *it*. He nearly tripped over a discarded lawn chair as he approached the table. The bear, his old friend, was nestled amidst a pile of chipped teacups and broken dolls. A wave of revulsion washed over him, a cold, clammy feeling.

Its fur was faded and patchy. One of its button eyes was missing, replaced by a dark, empty socket. It looked like a grotesque parody of its former self. He couldn't bring himself to even touch it.

"Going cheap," the vendor, a man with a greasy mustache, announced with a grin. David shook his head sharply, turned, and walked away, the unsettling image of the bear seared into his mind. He scrubbed at his arms as if trying to remove an unseen contamination.

Emotion: disgusted

Cluster: Anger / Hostility
PC1 (Valence): -2.35 Negative
PC2 (Disposition): 0.65

Role in Research

This story is one of 1,000 stories generated for the emotion disgusted. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 disgusted stories, after denoising with neutral dialogue baselines, produces the disgusted emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the disgusted vector is projected through the unembedding matrix.

Promoted:
C0.476
S0.350
🤮0.326
vom0.310
vom0.300
Suppressed:
de-0.521
own-0.356
la-0.301
Благо-0.278
unwavering-0.270