The constant ringing of phones and the relentless clatter of keyboards created a cacophony that grated on her nerves. “Hey, you’re… Sarah, right? I thought I recognized you! Camp Starlight, anyone?” it was Brad, from HR.

She felt a wave of nausea. She recalled the cramped cabins, the musty smell of the shared sleeping bag, the creepy night hikes. The very thought of it made her skin crawl. She closed her eyes for a moment, trying to compose herself. "That's correct," she whispered, her voice strained.

He was recounting stories of the camp, all the while invading her personal space. She felt trapped in a nightmare. She quickly excused herself, fabricating an urgent call to avoid the encounter.

Emotion: disgusted

Cluster: Anger / Hostility
PC1 (Valence): -2.35 Negative
PC2 (Disposition): 0.65

Role in Research

This story is one of 1,000 stories generated for the emotion disgusted. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 disgusted stories, after denoising with neutral dialogue baselines, produces the disgusted emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the disgusted vector is projected through the unembedding matrix.

Promoted:
C0.476
S0.350
🤮0.326
vom0.310
vom0.300
Suppressed:
de-0.521
own-0.356
la-0.301
Благо-0.278
unwavering-0.270