The world felt muted. Each footstep was a heavy thud, as if she were walking through mud. Sarah stared at the crayon drawing propped up on the fridge. Her niece, two-year-old Lily, had meticulously colored a figure with too many limbs and a single, enormous eye.

Her throat tightened. It was *him*. The friend she had called "Whiskers" as a little girl. Now, the memory of him, previously a distant, faded echo, was screaming in her head.

A sudden chill ran down her spine. The house felt too quiet, too still. She instinctively reached for her phone, needing a connection to the world, but her fingers fumbled.

Emotion: disoriented

Cluster: Surprise / Confusion
PC1 (Valence): -2.65 Negative
PC2 (Disposition): -1.34

Role in Research

This story is one of 1,000 stories generated for the emotion disoriented. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 disoriented stories, after denoising with neutral dialogue baselines, produces the disoriented emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the disoriented vector is projected through the unembedding matrix.

Promoted:
unfamiliar0.340
ness0.321
失去了0.316
не0.315
будто0.311
Suppressed:
B-0.474
la-0.419
K-0.409
de-0.309
brag-0.302