The car keys felt heavy in his hand. He stared at them, unable to make the simple decision to unlock the car. His head throbbed. He’d arrived at his sister’s house for a family dinner, and the sight of the drawing on the refrigerator had stopped him in his tracks.

A creature with mismatched shoes and an unsettlingly fixed smile. It looked exactly like the “Giggles” of his youth. The memories, buried for so long, clawed their way to the surface.

He felt unmoored. The sounds of children's laughter, usually a welcome noise, grated on his nerves. He needed to leave, but he wasn’t sure how.

Emotion: disoriented

Cluster: Surprise / Confusion
PC1 (Valence): -2.65 Negative
PC2 (Disposition): -1.34

Role in Research

This story is one of 1,000 stories generated for the emotion disoriented. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 disoriented stories, after denoising with neutral dialogue baselines, produces the disoriented emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the disoriented vector is projected through the unembedding matrix.

Promoted:
unfamiliar0.340
ness0.321
失去了0.316
не0.315
будто0.311
Suppressed:
B-0.474
la-0.419
K-0.409
de-0.309
brag-0.302