The first thing she registered was the smell: sawdust and fresh paint. Then the noise: a symphony of destruction and creation echoing from next door. It vibrated through the floorboards, through her teeth, through her very core. She sat bolt upright in bed, heart racing.

A sense of being outside herself washed over her. She tried to reach for something familiar. Her phone. Her slippers. Her routine. But her hands seemed clumsy, her movements sluggish. Her mind was a jumbled mess.

She walked to the window, the world outside a hazy, unfocused image. The once-ordered street was now a construction zone. Her neighbor’s house, in disarray, was both fascinating and deeply unnerving. It was as if her anchor had been lifted, leaving her adrift in the wake of the renovation.

Emotion: disoriented

Cluster: Surprise / Confusion
PC1 (Valence): -2.65 Negative
PC2 (Disposition): -1.34

Role in Research

This story is one of 1,000 stories generated for the emotion disoriented. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 disoriented stories, after denoising with neutral dialogue baselines, produces the disoriented emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the disoriented vector is projected through the unembedding matrix.

Promoted:
unfamiliar0.340
ness0.321
失去了0.316
не0.315
будто0.311
Suppressed:
B-0.474
la-0.419
K-0.409
de-0.309
brag-0.302