The hammering was a relentless migraine, driving her to the edge. It was coming from the house next door, that formerly quiet space now transformed into a noisy battleground. She wanted to yell, to scream, but the words caught in her throat.

She found herself pacing the living room, hands clenching and unclenching. The air felt thick, difficult to breathe. She went to the window, trying to orient herself. The familiar street seemed distorted, the houses morphing into something unfamiliar.

She went to make a cup of tea, but couldn't seem to find the teapot. She opened and closed every cupboard, every drawer, her search fruitless. It was as if things had vanished. Her mind struggled to focus. A sense of wrongness permeated everything.

Emotion: disoriented

Cluster: Surprise / Confusion
PC1 (Valence): -2.65 Negative
PC2 (Disposition): -1.34

Role in Research

This story is one of 1,000 stories generated for the emotion disoriented. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 disoriented stories, after denoising with neutral dialogue baselines, produces the disoriented emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the disoriented vector is projected through the unembedding matrix.

Promoted:
unfamiliar0.340
ness0.321
失去了0.316
не0.315
будто0.311
Suppressed:
B-0.474
la-0.419
K-0.409
de-0.309
brag-0.302