The cacophony was relentless. The hammering, the sawing, the shouting – a relentless assault on his senses. He gripped the edge of the table, trying to ground himself. His head throbbed. He felt a profound sense of unease.

He pushed back from the table. He didn't know where he was going, but he needed to move. He stumbled through his house, a vague sense of dread washing over him. The world seemed to wobble, the edges of everything blurred.

He went to the window, his gaze drawn to the construction next door. He couldn’t process it. He couldn’t understand the disruption. His mind seemed stuck, unable to form coherent thoughts. Everything felt foreign, wrong.

Emotion: disoriented

Cluster: Surprise / Confusion
PC1 (Valence): -2.65 Negative
PC2 (Disposition): -1.34

Role in Research

This story is one of 1,000 stories generated for the emotion disoriented. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 disoriented stories, after denoising with neutral dialogue baselines, produces the disoriented emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the disoriented vector is projected through the unembedding matrix.

Promoted:
unfamiliar0.340
ness0.321
失去了0.316
не0.315
будто0.311
Suppressed:
B-0.474
la-0.419
K-0.409
de-0.309
brag-0.302