The world felt like a poorly tuned radio, crackling with static. She had no idea how she’d gotten to the pawn shop. The fluorescent lights buzzed overhead, amplifying the chaos in her mind. Her feet felt heavy, as if she were wading through water.

She stared, unblinking, at the ring. It was a beacon, a small island of clarity in a sea of confusion. Her grandmother's ring. An unexpected flash of memory. She felt a cold dread creep up her spine.

She pointed a trembling finger at the case. "Please," she whispered, her voice barely audible. "Let me see it." A wave of dizziness washed over her, and she had to grip the counter to steady herself.

Emotion: disoriented

Cluster: Surprise / Confusion
PC1 (Valence): -2.65 Negative
PC2 (Disposition): -1.34

Role in Research

This story is one of 1,000 stories generated for the emotion disoriented. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 disoriented stories, after denoising with neutral dialogue baselines, produces the disoriented emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the disoriented vector is projected through the unembedding matrix.

Promoted:
unfamiliar0.340
ness0.321
失去了0.316
не0.315
будто0.311
Suppressed:
B-0.474
la-0.419
K-0.409
de-0.309
brag-0.302