He wandered through the pawn shop, everything a jumble of unfamiliar items. His thoughts were scattered, like pieces of a broken puzzle. He couldn’t seem to grasp onto anything solid. He ran a hand across his forehead, trying to clear the fog in his mind.

He stopped abruptly, his gaze fixated on the ring. It was a familiar pattern, a specific design. It was his. Or, at least, he recognized it. His chest felt tight, the air suddenly hard to breathe. The world seemed to tilt.

He stammered, “I… I need to see that one.” His voice was a bare whisper. He felt like he was trapped in a labyrinth, and the ring was the only marker. He had to figure out why it was here.

Emotion: disoriented

Cluster: Surprise / Confusion
PC1 (Valence): -2.65 Negative
PC2 (Disposition): -1.34

Role in Research

This story is one of 1,000 stories generated for the emotion disoriented. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 disoriented stories, after denoising with neutral dialogue baselines, produces the disoriented emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the disoriented vector is projected through the unembedding matrix.

Promoted:
unfamiliar0.340
ness0.321
失去了0.316
не0.315
будто0.311
Suppressed:
B-0.474
la-0.419
K-0.409
de-0.309
brag-0.302