He found himself staring at the brick facade of a familiar building. It was a place he’d passed a hundred times, but never with this… this *feeling*. David clutched his phone tighter, the screen displaying the message, “Meet me at the park bench by the fountain. – Echo.”

He couldn't quite believe it. Echo, his online confidante, the person who understood his bizarre obsession with vintage typewriters, was here. In *his* city. He glanced around at the bustling Friday night crowds. The noise was overwhelming. The air felt thick, heavy.

He finally spotted a girl with a bright scarf, her hands fidgeting with her phone. She looked up, met his gaze, and waved. Her expression was a strange mix of excitement and… something else. David felt a wave of dizziness wash over him. He started walking, his feet feeling strangely disconnected from the ground.

Emotion: disoriented

Cluster: Surprise / Confusion
PC1 (Valence): -2.65 Negative
PC2 (Disposition): -1.34

Role in Research

This story is one of 1,000 stories generated for the emotion disoriented. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 disoriented stories, after denoising with neutral dialogue baselines, produces the disoriented emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the disoriented vector is projected through the unembedding matrix.

Promoted:
unfamiliar0.340
ness0.321
失去了0.316
не0.315
будто0.311
Suppressed:
B-0.474
la-0.419
K-0.409
de-0.309
brag-0.302