The train rumbled, a metal beast carrying her towards the unknown. Emily gripped the worn leather strap, her knuckles white. She'd agreed to meet "StarryEyes" at the botanical garden, a place she knew intimately from their online conversations.

Everything felt off-kilter, like she was viewing the world through a funhouse mirror. Her chest felt constricted, her breath shallow. The green of the passing scenery seemed too bright, the sounds of the train too loud.

She stepped off the train, her legs shaky. The entrance to the garden loomed, promising… what? Excitement? Trepidation? As she walked toward the gates, she spotted a girl sitting on a bench, sketching in a notebook, her hair catching the sunlight. It was a girl with a very specific, and familiar, style of drawing. Emily's hand went to her mouth.

Emotion: disoriented

Cluster: Surprise / Confusion
PC1 (Valence): -2.65 Negative
PC2 (Disposition): -1.34

Role in Research

This story is one of 1,000 stories generated for the emotion disoriented. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 disoriented stories, after denoising with neutral dialogue baselines, produces the disoriented emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the disoriented vector is projected through the unembedding matrix.

Promoted:
unfamiliar0.340
ness0.321
失去了0.316
не0.315
будто0.311
Suppressed:
B-0.474
la-0.419
K-0.409
de-0.309
brag-0.302