The hammering started before the sun even thought about peeking over the horizon. Sarah fumbled for her glasses, squinting at the encroaching daylight. Her breath hitched. She had no idea where she was. The bedroom felt… wrong. A cold dread seeped into her bones. Then, the rhythmic *thwack* of wood against wood registered. It wasn't the birds she usually woke to, but something insistent, demanding. She stumbled out of bed, pulling on a robe that wasn't hers. The world swam.

She peered through the gaps in her hastily drawn curtains. Mr. Henderson, next door, was already hard at work, his back a rigid silhouette against the brightening sky. A truck overflowing with lumber sat in his driveway. The fence. Of course. But why?

"Morning, Sarah!" Mr. Henderson’s voice boomed, startling her. She flinched, her hand flying to her chest. He was smiling, but the gesture felt hollow, disconnected. She couldn't remember the last time she’d spoken to him. Or what she’d eaten for dinner. Or her own name, for a dizzying moment.

Emotion: disoriented

Cluster: Surprise / Confusion
PC1 (Valence): -2.65 Negative
PC2 (Disposition): -1.34

Role in Research

This story is one of 1,000 stories generated for the emotion disoriented. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 disoriented stories, after denoising with neutral dialogue baselines, produces the disoriented emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the disoriented vector is projected through the unembedding matrix.

Promoted:
unfamiliar0.340
ness0.321
失去了0.316
не0.315
будто0.311
Suppressed:
B-0.474
la-0.419
K-0.409
de-0.309
brag-0.302