The world was a tilted landscape of familiar objects. Thomas felt a pressure in his chest, a squeezing that made it hard to breathe. The blueprints, strewn across his kitchen table, seemed to mock him with their precise lines and angles. He'd been looking at them for hours, or maybe days. Time had become a meaningless blur.

He picked up the phone, intending to call the city. The noise outside, a relentless scraping and the thud of something heavy, was driving him to distraction. But the numbers danced before his eyes. He fumbled, dropping the phone. A bead of sweat trickled down his temple. He tried again, dialing a random number. A voice on the other end, friendly and patient, asked if he was alright. He hung up. He didn't know the answer.

He glanced out the window. His neighbor, Mrs. Gable, was standing in her yard, gesturing emphatically at something. He couldn't decipher her words. The fence. It was coming, a barricade against… what? He didn't know.

Emotion: disoriented

Cluster: Surprise / Confusion
PC1 (Valence): -2.65 Negative
PC2 (Disposition): -1.34

Role in Research

This story is one of 1,000 stories generated for the emotion disoriented. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 disoriented stories, after denoising with neutral dialogue baselines, produces the disoriented emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the disoriented vector is projected through the unembedding matrix.

Promoted:
unfamiliar0.340
ness0.321
失去了0.316
не0.315
будто0.311
Suppressed:
B-0.474
la-0.419
K-0.409
de-0.309
brag-0.302