The constant movement of the world, even the slight rustle of the wind through the leaves, felt invasive. Emily wrapped her arms around herself, trying to anchor herself to something, anything. The fence was nearly complete, a dark, looming presence. It was a physical manifestation of her unease.

She’d spent the last few days in a fog. Trying to remember where she was meant to be, who she was supposed to see. Her reflection in the window seemed like a stranger. Each time she looked at herself, the face seemed to have changed.

The workmen were gone now. The silence was unnerving. She paced her living room, her steps erratic and unsure. She saw the new fence through the window, an impassable wall. The world felt smaller, more dangerous. She didn't know what it was protecting her from, but she felt trapped inside.

Emotion: disoriented

Cluster: Surprise / Confusion
PC1 (Valence): -2.65 Negative
PC2 (Disposition): -1.34

Role in Research

This story is one of 1,000 stories generated for the emotion disoriented. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 disoriented stories, after denoising with neutral dialogue baselines, produces the disoriented emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the disoriented vector is projected through the unembedding matrix.

Promoted:
unfamiliar0.340
ness0.321
失去了0.316
не0.315
будто0.311
Suppressed:
B-0.474
la-0.419
K-0.409
de-0.309
brag-0.302