He stared out the window, at the familiar oak tree that had been a silent witness to his childhood. The branches, now reaching towards a sky he no longer understood, seemed to mock him with their unchanging presence. Inside, everything had shifted. He wandered the house, bumping into furniture, as though navigating a maze.

His father called from the living room, a question about dinner. He couldn't remember what day it was, what time it was, what they were supposed to be eating. He felt a profound sense of dislocation, like a misplaced piece in a jigsaw puzzle. He couldn't quite remember how to be here, how to be *himself* in this space.

He found himself standing in the hallway, the worn carpet a strange expanse under his feet. The silence of the house pressed in on him, heavy and suffocating. He needed to be *somewhere*. Anywhere but here.

Emotion: disoriented

Cluster: Surprise / Confusion
PC1 (Valence): -2.65 Negative
PC2 (Disposition): -1.34

Role in Research

This story is one of 1,000 stories generated for the emotion disoriented. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 disoriented stories, after denoising with neutral dialogue baselines, produces the disoriented emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the disoriented vector is projected through the unembedding matrix.

Promoted:
unfamiliar0.340
ness0.321
失去了0.316
не0.315
будто0.311
Suppressed:
B-0.474
la-0.419
K-0.409
de-0.309
brag-0.302