The coffee mug vibrated in Amelia's hand, threatening to spill its contents. Her eyes darted around the brightly lit kitchen, each surface and object screaming for her attention. The article, splashed across her laptop screen, felt like a physical weight, pressing down on her chest. Her youthful scribbles, now public knowledge. She felt a profound sense of wrongness, like the world had somehow been flipped on its head.

She backed away from the counter, bumping into the island. A gasp escaped her lips, quickly followed by a shaky exhale. Outside, the familiar sounds of the neighborhood felt alien. Car horns blared, and a dog barked, shattering the false sense of calm she had before. She could taste bile in the back of her throat.

"This can't be real," she muttered, her voice barely a whisper. She touched her face as if checking to see if it was hers. Her own words, her private thoughts, were being broadcast to the world. A sudden compulsion took hold, and she slammed the laptop shut.

Emotion: disoriented

Cluster: Surprise / Confusion
PC1 (Valence): -2.65 Negative
PC2 (Disposition): -1.34

Role in Research

This story is one of 1,000 stories generated for the emotion disoriented. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 disoriented stories, after denoising with neutral dialogue baselines, produces the disoriented emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the disoriented vector is projected through the unembedding matrix.

Promoted:
unfamiliar0.340
ness0.321
失去了0.316
не0.315
будто0.311
Suppressed:
B-0.474
la-0.419
K-0.409
de-0.309
brag-0.302