The phone felt heavy in Elena's hand. The screen glowed, mocking her. She could feel the stares of everyone around her, even though she knew it was all in her head. The familiar cafe, usually a place of comfort, had become a prison.

She forced a smile at the barista, the effort exhausting. The taste of the latte was metallic, and she put the cup down. Each sound, each conversation, grated on her nerves. She felt like a trapped animal.

She had to leave. She stood up abruptly, knocking over her chair. Apologizing profusely, she hurried out of the cafe and walked, eyes down, into the bustling street.

Emotion: disoriented

Cluster: Surprise / Confusion
PC1 (Valence): -2.65 Negative
PC2 (Disposition): -1.34

Role in Research

This story is one of 1,000 stories generated for the emotion disoriented. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 disoriented stories, after denoising with neutral dialogue baselines, produces the disoriented emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the disoriented vector is projected through the unembedding matrix.

Promoted:
unfamiliar0.340
ness0.321
失去了0.316
не0.315
будто0.311
Suppressed:
B-0.474
la-0.419
K-0.409
de-0.309
brag-0.302