The world was muted. The vibrant colors of the training ground seemed faded, the usual cacophony of shouts and whistles softened to a dull whisper. He wandered through the grounds, a ghost in the familiar landscape. He recognized faces, teammates, but they all seemed distant, their voices echoing strangely. He bumped into someone, mumbled an apology, but the words felt hollow, lacking any real connection. The sun beat down, but he felt a persistent chill, a coldness that seeped into his bones. His legs moved mechanically, carrying him through a world that had suddenly become foreign and bewildering.

Emotion: disoriented

Cluster: Surprise / Confusion
PC1 (Valence): -2.65 Negative
PC2 (Disposition): -1.34

Role in Research

This story is one of 1,000 stories generated for the emotion disoriented. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 disoriented stories, after denoising with neutral dialogue baselines, produces the disoriented emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the disoriented vector is projected through the unembedding matrix.

Promoted:
unfamiliar0.340
ness0.321
失去了0.316
не0.315
будто0.311
Suppressed:
B-0.474
la-0.419
K-0.409
de-0.309
brag-0.302