“Next time,” the coach had said, but the words felt like a cruel joke. He sat on the bleachers, the hard wooden boards digging into his back, a physical representation of the crushing reality. He watched the team practice, their movements sharp and precise, a world away from his own clumsy, inadequate performance. The cheers of the crowd sounded distorted, mocking. He pulled his jacket tighter, as if to ward off a sudden and persistent cold. His mind felt like a blank page, devoid of the familiar thoughts and anxieties that usually occupied it. He felt adrift, lost in a sea of unspoken judgments and unrealized dreams.

Emotion: disoriented

Cluster: Surprise / Confusion
PC1 (Valence): -2.65 Negative
PC2 (Disposition): -1.34

Role in Research

This story is one of 1,000 stories generated for the emotion disoriented. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 disoriented stories, after denoising with neutral dialogue baselines, produces the disoriented emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the disoriented vector is projected through the unembedding matrix.

Promoted:
unfamiliar0.340
ness0.321
失去了0.316
не0.315
будто0.311
Suppressed:
B-0.474
la-0.419
K-0.409
de-0.309
brag-0.302