The familiar scent of the ice rink, the crisp air, the rhythmic scrape of skates—all usually so comforting—now felt menacing, hostile. He stood frozen in the doorway, watching the team practice. Their practiced maneuvers seemed to taunt him. His own gear lay abandoned in the locker room, a silent testament to his failure. The faces of his teammates were a blur of movement and sound, like figures in a dream. He couldn't remember the last time he felt so disconnected, so lost. He felt as though the ground had been swept from beneath him.

Emotion: disoriented

Cluster: Surprise / Confusion
PC1 (Valence): -2.65 Negative
PC2 (Disposition): -1.34

Role in Research

This story is one of 1,000 stories generated for the emotion disoriented. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 disoriented stories, after denoising with neutral dialogue baselines, produces the disoriented emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the disoriented vector is projected through the unembedding matrix.

Promoted:
unfamiliar0.340
ness0.321
失去了0.316
не0.315
будто0.311
Suppressed:
B-0.474
la-0.419
K-0.409
de-0.309
brag-0.302