It was as if the world had spun on its axis and reset itself. The familiar faces of his teammates now seemed to scrutinize him with a strange, unsettling intensity. The noise of the gym, once a comforting background hum, was now a cacophony that grated on his nerves. He found himself walking around aimlessly, bumping into things, stumbling over his own feet. He could barely focus on anything, his thoughts scattering like leaves in a storm. He felt a sudden, inexplicable urge to run, to flee from this new, uncomfortable reality.

Emotion: disoriented

Cluster: Surprise / Confusion
PC1 (Valence): -2.65 Negative
PC2 (Disposition): -1.34

Role in Research

This story is one of 1,000 stories generated for the emotion disoriented. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 disoriented stories, after denoising with neutral dialogue baselines, produces the disoriented emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the disoriented vector is projected through the unembedding matrix.

Promoted:
unfamiliar0.340
ness0.321
失去了0.316
не0.315
будто0.311
Suppressed:
B-0.474
la-0.419
K-0.409
de-0.309
brag-0.302