The world tilted. He leaned back in his chair, his breath catching in his throat. The name, "David Riley," seemed to vibrate on the screen. He felt an odd lightness, as if he might float away. He struggled to maintain focus. He’d built a life, a good life, a life built on distance and carefully curated memories.

He closed his eyes, then opened them again, as if the physical act of blinking could somehow reset the reality of the situation. He reached for his phone, fumbling with it, the familiar weight providing a small sense of grounding. He felt a strange, disconnected feeling. The present and past seemed to blur.

Emotion: disoriented

Cluster: Surprise / Confusion
PC1 (Valence): -2.65 Negative
PC2 (Disposition): -1.34

Role in Research

This story is one of 1,000 stories generated for the emotion disoriented. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 disoriented stories, after denoising with neutral dialogue baselines, produces the disoriented emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the disoriented vector is projected through the unembedding matrix.

Promoted:
unfamiliar0.340
ness0.321
失去了0.316
не0.315
будто0.311
Suppressed:
B-0.474
la-0.419
K-0.409
de-0.309
brag-0.302