The phone vibrated in his hand, a seemingly innocent ping that set off a cascade of unease. He stared at the screen, at the words: "Ryan Peterson wants to be your friend." He felt a strange, disembodied sensation, as if his feet weren't touching the ground. He had a hard time processing the information.

He blinked, trying to clear his head, but the notification remained. He felt trapped, pinned down, like a butterfly under glass. The air in the room felt thick, and he found it difficult to breathe. He wanted to scream, to lash out, to make it all stop. He needed to be away from this.

Emotion: disoriented

Cluster: Surprise / Confusion
PC1 (Valence): -2.65 Negative
PC2 (Disposition): -1.34

Role in Research

This story is one of 1,000 stories generated for the emotion disoriented. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 disoriented stories, after denoising with neutral dialogue baselines, produces the disoriented emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the disoriented vector is projected through the unembedding matrix.

Promoted:
unfamiliar0.340
ness0.321
失去了0.316
не0.315
будто0.311
Suppressed:
B-0.474
la-0.419
K-0.409
de-0.309
brag-0.302