The vibrant colors of the office building’s lobby seemed too bright. Emily squeezed her eyes shut for a moment. She felt a strange buzzing in her ears, a pressure behind her eyes. The information hung in the air, a silent, damning indictment of her work.

She usually enjoyed the walk to her office, taking in the bustling city life. Today, it felt like an obstacle course, the crowd seemed to thicken around her, and her steps were heavy. She felt a growing need to hide.

She reached her desk, took a seat and let out a shaky breath. She stared at the computer screen, the cursor blinking, but no work would start.

Emotion: disoriented

Cluster: Surprise / Confusion
PC1 (Valence): -2.65 Negative
PC2 (Disposition): -1.34

Role in Research

This story is one of 1,000 stories generated for the emotion disoriented. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 disoriented stories, after denoising with neutral dialogue baselines, produces the disoriented emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the disoriented vector is projected through the unembedding matrix.

Promoted:
unfamiliar0.340
ness0.321
失去了0.316
не0.315
будто0.311
Suppressed:
B-0.474
la-0.419
K-0.409
de-0.309
brag-0.302