The late afternoon sun cast long shadows across the dusty lawn. Amelia squinted, the glare making the rows of mismatched furniture and forgotten toys blur. She’d been wandering for hours, the air thick with the smell of old perfume and something vaguely floral. A table laden with stuffed animals caught her eye. She reached for a faded, brown bear, its one button eye hanging loose. Its fur, matted and thin, felt strangely familiar beneath her fingers. A jolt, a physical shock, ran up her arm.

“How much for this one?” Her voice sounded distant, a stranger’s voice. The woman, her face a map of sunspots, named a price. Amelia fumbled for her wallet, feeling a wave of nausea. She paid, clutching the bear. Everything swam. She needed…what? To sit down. To breathe. Where was she, even?

The world tilted. She stumbled back toward her car, the bear clutched tight. The parking lot seemed miles away.

Emotion: disoriented

Cluster: Surprise / Confusion
PC1 (Valence): -2.65 Negative
PC2 (Disposition): -1.34

Role in Research

This story is one of 1,000 stories generated for the emotion disoriented. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 disoriented stories, after denoising with neutral dialogue baselines, produces the disoriented emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the disoriented vector is projected through the unembedding matrix.

Promoted:
unfamiliar0.340
ness0.321
失去了0.316
не0.315
будто0.311
Suppressed:
B-0.474
la-0.419
K-0.409
de-0.309
brag-0.302