He felt like he’d been submerged in water and just surfaced. The yard sale vendors’ shouts of greetings and offers were muffled, distant. He ran a hand across his forehead, trying to clear the haze. A battered teddy bear, missing an ear and stuffed with what felt like sawdust, lay amongst a pile of broken toys. A wave of profound, almost unbearable sadness washed over him.

“I’ll take it.” His voice cracked. The vendor, a man with a booming laugh, practically shoved the bear at him. He didn't even haggle. The transaction felt unreal, as though he were sleepwalking. He turned, the bear heavy in his arms. He couldn't place it, where he knew it from.

The street, the houses, everything seemed… wrong. Was this his street? He looked around frantically. Panic tightened his chest.

Emotion: disoriented

Cluster: Surprise / Confusion
PC1 (Valence): -2.65 Negative
PC2 (Disposition): -1.34

Role in Research

This story is one of 1,000 stories generated for the emotion disoriented. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 disoriented stories, after denoising with neutral dialogue baselines, produces the disoriented emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the disoriented vector is projected through the unembedding matrix.

Promoted:
unfamiliar0.340
ness0.321
失去了0.316
не0.315
будто0.311
Suppressed:
B-0.474
la-0.419
K-0.409
de-0.309
brag-0.302