The smells of the yard sale, old wood, mothballs and the smell of hot dogs, were assaulting his senses. He found himself wandering through the chaotic display, feeling like a boat lost at sea. There, among a collection of random toys, was a bear. He felt a sudden, sharp pang of… something. Loss, maybe?

He knelt, his vision blurring slightly. The world seemed to shrink around him. The other people were just vague shapes. He picked up the bear, a worn brown thing with a stitched-on smile. A sudden, potent rush of emotions threatened to overwhelm him.

He clutched the bear to his chest, then began to walk, aimlessly. He had to leave.

Emotion: disoriented

Cluster: Surprise / Confusion
PC1 (Valence): -2.65 Negative
PC2 (Disposition): -1.34

Role in Research

This story is one of 1,000 stories generated for the emotion disoriented. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 disoriented stories, after denoising with neutral dialogue baselines, produces the disoriented emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the disoriented vector is projected through the unembedding matrix.

Promoted:
unfamiliar0.340
ness0.321
失去了0.316
не0.315
будто0.311
Suppressed:
B-0.474
la-0.419
K-0.409
de-0.309
brag-0.302