The light shifted, and she felt as if she were in a dream. It all felt…wrong. All the faces, all the items, were blurry and undefined. Then, a glimpse of the familiar. A bear, its fur thin and matted, sat among a pile of chipped dishes. It was… hers?

She reached for it, her hand shaking. Her heart hammered against her ribs. The other shoppers seemed to recede into the distance. She felt a strange pull at her chest, a longing she couldn't understand.

She took the bear, paid the vendor, and started walking, her legs moving on autopilot. She didn’t know where she was going, she just knew she had to.

Emotion: disoriented

Cluster: Surprise / Confusion
PC1 (Valence): -2.65 Negative
PC2 (Disposition): -1.34

Role in Research

This story is one of 1,000 stories generated for the emotion disoriented. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 disoriented stories, after denoising with neutral dialogue baselines, produces the disoriented emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the disoriented vector is projected through the unembedding matrix.

Promoted:
unfamiliar0.340
ness0.321
失去了0.316
не0.315
будто0.311
Suppressed:
B-0.474
la-0.419
K-0.409
de-0.309
brag-0.302