The stairs creaked ominously as Maya ascended, the sounds amplified in the silent house. It was a chore, she knew that. But what was the chore? The thought slipped away like water through her fingers. She reached the attic entrance, hesitated. The darkness seemed to press in on her, and something inside her wanted to run.

She pushed the door open anyway. The air was thick and stagnant, smelling of decay and secrets. Objects were everywhere, like forgotten ghosts. Old furniture, boxes overflowing with trinkets, and something that looked like a very old doll. She squinted, struggling to make sense of what she was seeing.

Her breath came in shallow, uneven gasps. The room swayed slightly, as if the house itself was breathing. She felt like she was trapped in a dream, where the rules of reality didn't apply. She reached for the light switch, her hand fumbling. But suddenly, the shadows around her seemed to deepen, to take on a life of their own.

Emotion: disoriented

Cluster: Surprise / Confusion
PC1 (Valence): -2.65 Negative
PC2 (Disposition): -1.34

Role in Research

This story is one of 1,000 stories generated for the emotion disoriented. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 disoriented stories, after denoising with neutral dialogue baselines, produces the disoriented emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the disoriented vector is projected through the unembedding matrix.

Promoted:
unfamiliar0.340
ness0.321
失去了0.316
не0.315
будто0.311
Suppressed:
B-0.474
la-0.419
K-0.409
de-0.309
brag-0.302