The heat was oppressive, trapping her inside a stale bubble. She hadn’t meant to come up here. Had she? The details were a blur. She felt like she was a character in a bad play, going through the motions without understanding the script.

She tripped over a stack of books, sending them tumbling across the floor. They landed with a thud, and she winced. What were these things? She bent down to pick one up. The cover was faded, the title in a language she didn’t know. She turned the book over. It was blank. All of them.

She felt a wave of cold rush over her, despite the stifling air. The space was filled with things, yet all of them seemed to be nothing. She sat there for several minutes, with the blank pages in her hands, as the space swirled. The world around her blurred at the edges, and she started to feel an unsettling sensation of being watched.

Emotion: disoriented

Cluster: Surprise / Confusion
PC1 (Valence): -2.65 Negative
PC2 (Disposition): -1.34

Role in Research

This story is one of 1,000 stories generated for the emotion disoriented. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 disoriented stories, after denoising with neutral dialogue baselines, produces the disoriented emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the disoriented vector is projected through the unembedding matrix.

Promoted:
unfamiliar0.340
ness0.321
失去了0.316
не0.315
будто0.311
Suppressed:
B-0.474
la-0.419
K-0.409
de-0.309
brag-0.302