The sun's light slanted through the attic's lone window, illuminating dust motes dancing in the air. She traced the outline of a child's shoe, a tiny thing tucked away in a dusty corner. She couldn’t shake the feeling of disquiet. This whole place felt...unstable.

She stumbled over a forgotten doll, its porcelain face cracked and worn. It lay twisted on the floor, its glass eyes staring at her blankly. She shuddered, a chill running through her despite the stuffy atmosphere. It was like something was missing, a vital piece of the puzzle.

She felt a heavy pressure in her chest, a weight she couldn't explain. The attic began to spin, and she clutched at the nearest object for support, a dusty, old mirror. Her own reflection stared back, unfamiliar. She felt like she didn't recognize herself.

Emotion: disoriented

Cluster: Surprise / Confusion
PC1 (Valence): -2.65 Negative
PC2 (Disposition): -1.34

Role in Research

This story is one of 1,000 stories generated for the emotion disoriented. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 disoriented stories, after denoising with neutral dialogue baselines, produces the disoriented emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the disoriented vector is projected through the unembedding matrix.

Promoted:
unfamiliar0.340
ness0.321
失去了0.316
не0.315
будто0.311
Suppressed:
B-0.474
la-0.419
K-0.409
de-0.309
brag-0.302