He stared at the card. A cartoon dog wearing a party hat. “Happy Birthday! Hope it's a good one!” The handwriting was unfamiliar, looping and childish. He couldn’t place it. He’d gone outside to get the mail, but now he was struggling to find his way back into his own house. His legs felt shaky.

The hallway seemed to stretch endlessly before him, the walls blurring at the edges. He fumbled with the key, missing the lock several times. He finally got the door open and stumbled in. He sank into his armchair, his breath catching in his throat.

He noticed the piano, and suddenly remembered a song. A little tune he used to play when he was younger. He reached out to play, but the keys appeared to blur and shift as he looked at them. He stopped and stared into space for a long while. The room felt cold despite the furnace.

Emotion: disoriented

Cluster: Surprise / Confusion
PC1 (Valence): -2.65 Negative
PC2 (Disposition): -1.34

Role in Research

This story is one of 1,000 stories generated for the emotion disoriented. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 disoriented stories, after denoising with neutral dialogue baselines, produces the disoriented emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the disoriented vector is projected through the unembedding matrix.

Promoted:
unfamiliar0.340
ness0.321
失去了0.316
не0.315
будто0.311
Suppressed:
B-0.474
la-0.419
K-0.409
de-0.309
brag-0.302