The house seemed to hum with a low, persistent thrumming that Sarah couldn't quite place. She was constantly misplacing things, the keys, her phone, her sense of self. The echoing emptiness of the rooms amplified the sensation. It was a suffocating pressure, this unfamiliarity.

She started checking behind the bookshelves in the living room, a habit borne of desperation rather than logic. She found nothing but dust and cobwebs, each failed search deepening the unease.

Then, behind a particularly heavy bookshelf, she felt a slight draft. The wall was cool and unusually smooth. A hidden panel sprang open with a click, revealing a flight of stairs leading down into the dark. Her breath caught in her throat. The hum in the house seemed to intensify.

Emotion: disoriented

Cluster: Surprise / Confusion
PC1 (Valence): -2.65 Negative
PC2 (Disposition): -1.34

Role in Research

This story is one of 1,000 stories generated for the emotion disoriented. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 disoriented stories, after denoising with neutral dialogue baselines, produces the disoriented emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the disoriented vector is projected through the unembedding matrix.

Promoted:
unfamiliar0.340
ness0.321
失去了0.316
не0.315
будто0.311
Suppressed:
B-0.474
la-0.419
K-0.409
de-0.309
brag-0.302