The relentless sun beat down on the freshly painted house, mirroring the heat building in Clara's chest. She felt like she was wading through treacle, each movement a Herculean effort. The details of the move, the bills, the sheer volume of stuff, all swirled together in a confusing mess.

She wandered through the house, trying to find some respite. Each room offered a different degree of discomfort. The living room, with its oversized windows, felt exposed, and the dining room felt too imposing.

She found herself back in the hallway, staring at a blank wall. A strange tingling sensation ran through her fingertips. She touched the wall, pressing harder, and a section of it slid inwards with a surprising ease, revealing a dark, claustrophobic space. She felt a strange pull, a sense of falling into herself.

Emotion: disoriented

Cluster: Surprise / Confusion
PC1 (Valence): -2.65 Negative
PC2 (Disposition): -1.34

Role in Research

This story is one of 1,000 stories generated for the emotion disoriented. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 disoriented stories, after denoising with neutral dialogue baselines, produces the disoriented emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the disoriented vector is projected through the unembedding matrix.

Promoted:
unfamiliar0.340
ness0.321
失去了0.316
не0.315
будто0.311
Suppressed:
B-0.474
la-0.419
K-0.409
de-0.309
brag-0.302