The sunlight seemed too bright, the shadows too long. Daniel fumbled with the key, his fingers clumsy. He managed to insert it and turn, the lock protesting with a rusty groan. He stepped inside, the air heavy with a musty odor that tickled his nose. He took a hesitant step into the hallway, the floorboards creaking under his weight.

His head felt… foggy. He rubbed a hand over his face, trying to clear his thoughts. He tried to remember what the lawyer had said about the will, about the paperwork, but his mind kept slipping, like trying to grasp smoke. He kept wandering through the rooms, the house feeling like a maze. He couldn't recall what he wanted to do first. Why was he even here?

He found himself in the dining room, staring at the long table draped in a faded floral tablecloth. He didn’t remember it being so… wide.

Emotion: disoriented

Cluster: Surprise / Confusion
PC1 (Valence): -2.65 Negative
PC2 (Disposition): -1.34

Role in Research

This story is one of 1,000 stories generated for the emotion disoriented. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 disoriented stories, after denoising with neutral dialogue baselines, produces the disoriented emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the disoriented vector is projected through the unembedding matrix.

Promoted:
unfamiliar0.340
ness0.321
失去了0.316
не0.315
будто0.311
Suppressed:
B-0.474
la-0.419
K-0.409
de-0.309
brag-0.302